Guides
Step-by-step help with the code included: put your backend online, connect it to your multiplayer library, use it from another engine, or set up a staff portal and bookings for your business.
Put your backend online
Multiplayer: know who joins your game server
Mirror
A NetworkAuthenticator that checks each player's session with your backend before they join your Mirror server.
Read the guide →
Fish-Net
A Fish-Net Authenticator that asks your backend who each player is, so nobody can pretend to be someone else.
Read the guide →
Netcode for GameObjects
Connection approval that waits for your backend's answer before a player is let in.
Read the guide →
Godot 4 multiplayer
SceneMultiplayer authentication for ENet or WebSocket servers, checked with your backend before peer_connected.
Read the guide →
Other engines
For businesses
Online bookings for a clinic or salon
Opening hours, staff, services, email reminders and a booking page on your website, on your own server.
Read the guide →
A secure staff portal with Node.js and SQLite
Roles, records, the activity log and backups: how the portal keeps your data safe, and how to set it up.
Read the guide →
Self-hosted vs Firebase vs Retool
What a business backend really costs, with real prices worked through for a small business, and when each one fits.
Read the guide →
Using Unity, Godot or Unreal without a multiplayer library? Your download already includes their clients: see Unity games, Godot games and Unreal games in Help. Missing a guide you need? Tell us.
Haven't got a backend yet?
Try the generator free with an account: fill in your settings and see every file you'd get. Buy a licence when you want to download.
Try the generator freePlay the demo game