Roadmap

What we're working on

What we plan to add to BackendGen.dev next. Most of it fills gaps we already tell you about, such as the parts of the Unreal plugin that aren't there yet.

Plans, not promises. This list can change as we learn what you need, and it has no dates. Buy BackendGen.dev for what it does today: everything on this page is a plan until it appears in What's new. Updates in 1.x are free, so when these arrive you get them at no extra cost.

Planned

In no particular order.

  • Unreal

    Realtime and live updates in Unreal

    Blueprint nodes for realtime rooms, lobbies, chat and direct messages, and for live updates. Your backend already has them, and the Unity, Godot and JavaScript clients use them today.

  • Voice chat

    Voice chat for Godot and Unreal

    The voice relay in Omni Cluster already works with any engine. Next is a ready-made voice chat for Godot and Unreal games, like the one for Unity.

  • Unreal · Omni Cluster

    Unreal dedicated servers, tested end to end

    A packaged Unreal dedicated server run by Omni Cluster on Windows and Linux, tested from start to finish, with a step-by-step guide.

  • Website

    Look around the generator without an account

    See every setting and check in the generator before you sign up.

  • Unity

    A new Unity demo scene

    A demo scene that works with Unity 6 and the new Input System out of the box.

Recently done

Everything else is in What's new.

  • Unreal

    Unreal Engine 5 plugin

    Blueprint nodes and C++, plus game-server nodes with Advanced. 13 November 2026.

  • Omni Cluster

    Omni Cluster for Linux

    Your dedicated servers on a Linux VPS, as a service. 12 November 2026.

  • Omni Cluster

    Voice chat between players

    A voice relay next to every server, and a voice chat for Unity. 12 November 2026.

  • Godot

    Godot 4 client

    In every game download. 29 October 2026.

Something missing?

Tell us what your game needs. Suggestions from customers decide what comes next.